Category:SFX Brush Entities
From Valve Developer Community
SFX Brush Entities use Brush geometry (rather than Studiomodel or Sprite geometry) to define a volume in which a particular visual effect should be rendered.
- SFX brushes are generally NotSolid and do not block movement.
- Use the Template:sfx_brush to include entities in this category.
Articles in category "SFX Brush Entities"
There are 9 articles in this category.
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