func_dustcloud
From Valve Developer Community
This brush entity is available in all Source games.
Contents |
Entity description
A brush entity that spawns a translucent dust cloud within its volume. You should use the trigger texture for this to work.
- See also func_dustmotes
- See also Dust, Fog & Smoke
- See also Wind and Dust - example VMF w/ explanation.
Keyvalues
- The name that other entities refer to this entity by.
- hammerid <integer> (New with Orange Box)
- Read-only ID used for debugging purposes in Hammer.
- StartDisabled <boolean>
- Stay dormant until activated (often with the Enable input).
- Color
- <color255> Particle Color
- SpawnRate
- <integer> Number of particles to spawn, per second.
- SpeedMax
- <integer> Maximum speed that the particles can move after spawning.
- LifetimeMin
- <integer> Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- LifetimeMax
- <integer> Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- DistMax
- <integer> Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen
- <boolean> If set, this entity spawns the number of particles in SpawnRate immediately, and then goes inactive.
- SizeMin
- <integer> Minimum Particle Size
- SizeMax
- <integer> Maximum Particle Size
- Alpha
- <byte> Opacity of the dustcloud; 0-255.
Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- TurnOn
- Turn on.
- TurnOff
- Turn off.
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnKilled (New with Left 4 Dead)
- Fired when the entity is killed and removed from the game.
