Func combine ball spawner
From Valve Developer Community
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Entity Description
A volumetric trigger that creates combine balls.
See the combine_ball_generator and combine_ballspawner prefabs for examples of uses.
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Availability
This brush-based entity is available in: HL2.
In code it is represented by class CFuncCombineBallSpawner (http://doxygen.page.needed/class_c_func_combine_ball_spawner.html), defined in hl2_dll\prop_combine_ball.cpp (http://doxygen.page.needed/prop__combine__ball_8cpp-source.html).
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- globalname
- <string> Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.
- ballcount
- <integer> This is how many balls will be bouncing around inside the spawner.
- minspeed
- <float> The minimum speed of balls that fly in the spawner.
- maxspeed
- <float> The maximum speed of balls that fly in the spawner.
- ballradius
- <float> The radius of the energy balls.
- balltype
- <choices>
Literal Value Description 0 Combine Energy Ball 1 1 Combine Energy Ball 2 2 Combine Energy Ball 3
- ballrespawntime
- <float> The energy balls' respawn time.
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Flags
- 4096 : Start Inactive
- 8192 : Combine Power Supply
- If set, combine balls will bounce in this entity's volume.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Enable
- Disable
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnBallGrab
- !activator = prop_combine_ball
- OnBallHitBottomSide
- !activator = prop_combine_ball
- OnBallHitTopSide
- !activator = prop_combine_ball
- OnBallReinserted
- !activator = prop_combine_ball
- OnFirstBallReinserted
- !activator = prop_combine_ball

