func_combine_ball_spawner
From Valve Developer Community
Contents |
Entity Description
A volumetric trigger that creates combine balls.
See the combine_ball_generator and combine_ballspawner prefabs for examples of uses.
Availability
This brush-based entity is available in: HL2.
In code it is represented by class CFuncCombineBallSpawner, defined in hl2_dll\prop_combine_ball.cpp.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
-
Global:
- Global Entity Name
<string> - Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with global names matching entities in the previous map will have the previous map's state copied over to them.
- ballcount
- <integer> This is how many balls will be bouncing around inside the spawner.
- minspeed
- <float> The minimum speed of balls that fly in the spawner.
- maxspeed
- <float> The maximum speed of balls that fly in the spawner.
- ballradius
- <float> The radius of the energy balls.
- balltype
- <choices>
Literal Value Description 0 Combine Energy Ball 1 1 Combine Energy Ball 2 2 Combine Energy Ball 3
- ballrespawntime
- <float> The energy balls' respawn time.
Flags
- 4096 : Start Inactive
- 8192 : Combine Power Supply
- If set, combine balls will bounce in this entity's volume.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- Enable
- Disable
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnBallGrab
To do: Write what it does.
- (activator is the prop_combine_ball)
- OnBallHitBottomSide
To do: Write what it does.
- (activator is the prop_combine_ball)
- OnBallHitTopSide
To do: Write what it does.
- (activator is the prop_combine_ball)
- OnBallReinserted
To do: Write what it does.
- (activator is the prop_combine_ball)
- OnFirstBallReinserted
To do: Write what it does.
- (activator is the prop_combine_ball)
