VIDE
VIDE, or the Valve Integrated Development Environment, is a third-party tool used by Source developers and mappers. Its primary feature is the embedding of custom content into a .bsp
map file and features a mass VTF/VMT editor.
Contents
Features
- Hammer Splitter Editor
- Package Viewer (equivalent to GCFScape)
- Particle Editor
- VBSP Editor
- VMT Editor
- Mass VMT Editor
- VTF Editor (equivalent to VTFEdit)
- Mass VTF Editor
- BSP Info
- Entity Lump Editor (equivalent to Entspy)
- Pakfile Lump Editor (equivalent to Pakrat)
Tutorial
There is a tutorial by TopHATTWaffle on his website, here.
Download
- GameBanana
- TopHATTwaffle's website (unstable)
- TheRaZZeRApp's website [dead link]
Bugs
Bug:Automatic scan doesn't add custom decals. [todo tested in?]
Bug:
point_message
texts are treated as sounds by automatic scan. This bug can cause VIDE trying to pack sounds that don't exist! [todo tested in?]Bug:Sometimes textures used as
$refracttinttexture
aren't added by automatic scan. [todo tested in?]Bug:BSPs which have compressed will fail to load in VIDE, and need to be decompressed with BSPZIP first. [todo tested in?]
Bug:The CRC resource is not correctly edited or stripped when using the VTF Editor. Resaving a VTF which contains a CRC will result in a corrupted file!.
Note:The file is sometimes still salvageable if this happens[Clarify].
[todo tested in?]See also
- Third Party Tools
- Pakrat - An alternative program to the VIDE, albeit deprecated.
- Compiling
- Entspy
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