Skybox
This is a disambiguation page, a list of pages that otherwise might share the same title.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
If an article link referred you to this title, you might want to go back and fix it to point directly to the intended page.
Skybox refers to:
- 2D Skybox, a cubemap that is rendered behind all level geometry when sky brushes are present
- Skybox (GoldSrc), the same concept in GoldSrc
- 3D Skybox, a "skyroom" that is rendered between the skybox and the main level geometry
You may also be looking for:
- Skybox Basics, for the general concept
- Skybox Optimization, for sky brushes and the way they are organized in a level
- HDR Skybox Creation
sky_camera
,- Sky (Source 1 shader)
- Sky (Source 2 shader)
- List of skies for GoldSrc, Source, and Source 2
See also
- Category:Skybox, pages useful to the study and design of skyboxes
- 2D Skybox with Terragen
- 2D Skybox with Terragen and Skypaint - Advanced