Info survivor position
From Valve Developer Community
A point based entity for Left 4 Dead.
Contents |
Entity description
A point where specific survivors can be moved to and locked/unlocked in place by the info_director through the info_directors input/outputs. It is useful for creating introduction sequences that make use of cameras, as it allows you to guarantee where a survivor will not only be standing, but also allows you to use point_viewcontrol_survivor so that it can zoom in on a perticular suvivors head, regardless of the difference in height for each survivor. This is important for creating professional looking introduction sequences for the first map of your campaign.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
Origin:
- Origin
<origin> - The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Order
- <int>
- SurvivorName
- <string> Name of the survivor.
Outputs
- OnKilled
- Fires an output when this character dies.
Inputs
- SetViewControl
- <target_destination> Sets the camera for the associated survivor of the spawnpoint.
