info_player_start
From Valve Developer Community
This point entity is available in all Source games.
Entity description
- This entity indicates the position and facing direction at which the player will spawn.
- In Single Player games: The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.
Note: While normally a problem, any number of info_player_start entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).- See also game_player_equip
- HL2DM : info_player_combine, info_player_rebel, info_player_deathmatch
- CSS : info_player_counterterrorist, info_player_terrorist
- DOD : info_player_allies, info_player_axis
- TF2 : info_player_teamspawn
Keyvalues
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
Flags
- Master (Has priority if multiple
info_player_startentities exist)

