Func portal orientation

From Valve Developer Community

Table of contents

Entity description

Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified direction.

Availability

This brush-based entity is exclusive to Portal.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [New with Orange Box]
<integer readonly> This id is used for debugging purposes in Hammer.
Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities mimic the movements of their Parent.
  • StartDisabled
<boolean>
  • AnglesToFace
<angle> The 'floor' of the portal pair linkage will be in this direction.
  • MatchLinkedAngles
<boolean> If set, portals placed in this volume will have their angles match their linked portals. This only works for floor or ceiling portals with a currently linked partner.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator