Prop portal
From Valve Developer Community
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Entity Description
A prop representing one of the two portals.
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Availability
This point entity is exclusive to Portal.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- PortalTwo
- <boolean> Is this portal an orange portal?
- Activated
- <boolean> Is this portal activated at start?
- LinkageGroupID
- <interger> Portal pair ID that it belongs to.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetName
- <string> Naming your portals is fun
- SetActivatedState <boolean>
- Set Activated
- Fizzle
- Fizzle and remove
- NewLocation
- <string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnPlacedSuccessfully
- Fired when portal spawns successfully
