prop_portal
From Valve Developer Community
Contents |
Entity Description
A prop representing one of the two portals.
Availability
This point entity is exclusive to Portal.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
- PortalTwo
- <boolean> Is this portal an orange portal?
- Activated
- <boolean> Is this portal activated at start?
- LinkageGroupID
- <interger> Portal pair ID that it belongs to.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- SetName
- <string> Naming your portals is fun
- SetActivatedState <boolean>
- Set Activated
- Fizzle
- Fizzle and remove
- NewLocation
- <string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnPlacedSuccessfully
- Fired when portal spawns successfully
