prop_portal

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Contents

Entity Description

A prop representing one of the two portals.

Availability

This point entity is exclusive to Portal.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • Angles:

Pitch Yaw Roll (Y Z X) <angle>
This entity's angular orientation in the world.
  • PortalTwo
<boolean> Is this portal an orange portal?
  • Activated
<boolean> Is this portal activated at start?
  • LinkageGroupID
<interger> Portal pair ID that it belongs to.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • SetName
<string> Naming your portals is fun
Set Activated
  • Fizzle
Fizzle and remove
  • NewLocation
<string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OnPlacedSuccessfully
Fired when portal spawns successfully
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