Prop portal

From Valve Developer Community

Table of contents

Entity Description

A prop representing one of the two portals.

Availability

This point entity is exclusive to Portal.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • PortalTwo
<boolean> Is this portal an orange portal?
  • Activated
<boolean> Is this portal activated at start?
  • LinkageGroupID
<interger> Portal pair ID that it belongs to.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • SetName
<string> Naming your portals is fun
Set Activated
  • Fizzle
Fizzle and remove
  • NewLocation
<string> Sets this portals location and angles. This expects 6 floats with space delimiters, the format is 'x y z pitch yaw roll'.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnPlacedSuccessfully
Fired when portal spawns successfully