Func portal bumper

From Valve Developer Community

Table of contents

Entity description

Not using a portal bumper
Enlarge
Not using a portal bumper
How to place the bumper in Hammer
Enlarge
How to place the bumper in Hammer
The result - a portal will be bumped to fit on the concrete
Enlarge
The result - a portal will be bumped to fit on the concrete

This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to aim it at the portalable surface and the portal will be appropriately "bumped" to fit the surface.

Availability

This brush-based entity is exclusive to Portal.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.

Flags

  • 1: Start inactive

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Activate
Turn on bumping functionality
  • Deactivate
Turn off bumping functionality
  • Toggle
Toggle bumping functionality

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator