Func portal bumper
From Valve Developer Community
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Entity description
This brush is placed on the edge of a portalable and a non-portalable surface. Normally the player must position their crosshair at least 32 units away from the edge of the surfaces but if you have a bumper up, they only need to aim it at the portalable surface and the portal will be appropriately "bumped" to fit the surface.
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Availability
This brush-based entity is exclusive to Portal.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- parentname <target_destination>
- Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
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Flags
- 1: Start inactive
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Activate
- Turn on bumping functionality
- Deactivate
- Turn off bumping functionality
- Toggle
- Toggle bumping functionality
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
