Point combine ball launcher

From Valve Developer Community

Table of contents

Entity description

Launches combine balls from this point.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • bullseyename
<targetsource> This gives the launcher life
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • launchconenoise
<float> Launch cone spread
  • maxballbounces
<integer> Determines a ball's life

Flags

  • 1 : Attach bullseye
Create my bullseye
  • 2 : Ball/player collide
Allow launched balls to collide with player

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • LaunchBall
Launch ball

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator