Point combine ball launcher
From Valve Developer Community
| Table of contents |
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Entity description
Launches combine balls from this point.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- bullseyename
- <targetsource> This gives the launcher life
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- launchconenoise
- <float> Launch cone spread
- maxballbounces
- <integer> Determines a ball's life
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Flags
- 1 : Attach bullseye
- Create my bullseye
- 2 : Ball/player collide
- Allow launched balls to collide with player
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- LaunchBall
- Launch ball
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
