Category:Half-Life 2: Episode One Entities

From Valve Developer Community

In this category you can find links to articles describing each of the entities introduced when Half-Life 2: Episode One was released.

[edit]

See also

  • List of entities
  • Half-Life 2: Episode Two entities

Articles in category "Half-Life 2: Episode One Entities"

There are 39 articles in this category.

A

  • Ai goal injured follow
  • Ai goal operator
  • Ai npc eventresponsesystem

C

  • Color correction (entity)
  • Color correction volume
  • Commentary auto

E

  • Env citadel energy core
  • Env detail controller
  • Env entity dissolver
  • Env rotorwash emitter
  • Env screeneffect
  • Env sporeexplosion
  • Env spritetrail

E cont.

  • Env viewpunch

F

  • Filter combineball type
  • Filter enemy
  • Func weight button

G

  • Game gib manager

I

  • Info darknessmode lightsource
  • Info overlay transition
  • Info radial link controller

L

  • Logic branch listener
  • Logic mirror movement
  • Logic playerproxy
  • Logic scene list manager

N

  • Npc antliongrub
  • Npc clawscanner

N cont.

  • Npc ministrider
  • Npc zombine

P

  • Point combine ball launcher
  • Point commentary node
  • Point push
  • Prop coreball
  • Prop vehicle choreo generic

S

  • Simple physics brush
  • Simple physics prop

T

  • Template:Base brush ep1
  • Template:Base point ep1
  • Trigger serverragdoll
Retrieved from "http://developer.valvesoftware.com/wiki/Category:Half-Life_2:_Episode_One_Entities"

Categories: Entities

Views
  • Category
  • Discussion
  • Edit
  • History
Personal tools
  • Create an account or log in
Navigation
  • Main Page
  • Source SDK Docs
  • Community portal
  • Current events
  • Recent changes
  • Random page
  • Help
 
Toolbox
  • What links here
  • Related changes
  • Special pages
MediaWiki
  • This page was last modified 22:37, 6 Apr 2008.
  • This page has been accessed 3208 times.
  • About Valve Developer Community
  • Terms of Use
  • Third Party Legal Notices