Prop coreball

From Valve Developer Community

Table of contents

Entity Description

Core Ball

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • SetScaleX <vector> 
    Scales the coreball in X Axis. Format: <New Size> <Time>
  • SetScaleY <vector> 
    Scales the coreball in Y Axis. Format: <New Size> <Time>
  • SetScaleZ <vector> 
    Scales the coreball in Z Axis. Format: <New Size> <Time>

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator