File:Icon-Source 2.png
Size of this preview: 600 × 600 pixels. Other resolutions: 240 × 240 pixels | 2,048 × 2,048 pixels.
Original file (2,048 × 2,048 pixels, file size: 40 KB, MIME type: image/png)
Summary
Unofficial Source 2 icon.
SVG version of this icon can be found here, in case if VDC supports SVG image uploading in the future.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Thumbnail | Dimensions | User | Comment | |
---|---|---|---|---|---|
current | 22:52, 3 September 2023 | 2,048 × 2,048 (40 KB) | Kr0tchet (talk | contribs) | Matching the one from File:Icon-Source_2.png. Compression via TinyPNG, recreated SVG to PNG using Inkscape. | |
17:50, 23 June 2023 | 64 × 64 (2 KB) | SirYodaJedi (talk | contribs) | consistency with official Source 1 icon | ||
01:33, 6 May 2022 | 256 × 256 (16 KB) | REDESAILE (talk | contribs) |
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File usage
More than 100 pages link to this file. The following list shows the first 100 page links to this file only. A full list is available.
- Albedo/en
- Asset Browser/en
- Black Mesa (Source)
- Blender/en
- Command line options/en
- Console Command List/en
- Counter-Strike
- Counter-Strike: Condition Zero
- Counter-Strike: Global Offensive/en
- Counter-Strike: Source
- Deathmatch Classic
- Decompiling Maps
- DirectX Versions/en
- Dota 2/en
- Dota 2 Actions and Modifiers
- Dota 2 Addon Portal
- Dota 2 Map Entities
- Dota 2 Workshop Tools/Addon Overview/Addon Creation
- Dota 2 Workshop Tools/Custom UI/en
- Dota 2 Workshop Tools/Dota Workshop Tools FAQ/en
- Dota 2 Workshop Tools/Level Design/Compile and Run
- Dota 2 Workshop Tools/Level Design/Dota/Common Developer Commands
- Dota 2 Workshop Tools/Level Design/Example Map Dota PvP Tiled
- Dota 2 Workshop Tools/Level Design/Tile Editor Basics/en
- Dota 2 Workshop Tools/Materials/Dynamic Material Expressions
- Dota 2 Workshop Tools/Scripting
- Entity/en
- Entity limit/en
- FGD/en
- Func monitor
- GCFScape/en
- GCF archive
- Gameinfo.txt/es
- Games Supported By The Source SDK
- God/en
- GtkRadiant
- HDR/en
- HDR Skybox Creation/en
- Half-Life
- Half-Life: Blue Shift
- Half-Life: Source
- Half-Life: Uplink
- Half-Life 2: Deathmatch
- Half-Life 2: Episode One
- Half-Life 2: Episode Three
- Half-Life 2: Episode Two
- Half-Life 2: Lost Coast
- Half-Life SDK
- Info player start (Source)
- Left 4 Dead 2 Authoring Tools
- Lightmap
- List of Skyboxes/en
- List of base entities
- Logic script
- Looping a sound
- Main Page
- Particle Editor/de
- Particle Editor/en
- Point Of View
- Portal
- QRAD
- Qt/en
- RAD
- RAD (technical)
- Riot Act
- SDK Docs
- Sky camera
- Skybox
- Sledge
- Soundscripts/en
- Source/de
- Source/en
- Source 2/Docs/Level Design/Basic Construction/en
- Source 2/Docs/Level Design/Hammer Overview
- Source 2/Docs/Level Design/Navigation/en
- Source Engine:de
- Source Multiplayer Networking/en
- Source SDK Windows Gadget
- Unit/en
- VMAP/en
- VMDL (Source 2)/Animation/en
- VMDL (Source 2)/Attachments/en
- VPK (file format)/en
- VPhysics
- VRAD
- VScript/en
- VTF (Valve Texture Format)
- Valve/en
- Valve Console/en
- Valve Hammer Editor/en
- Weapon fiveseven
- File:Source2-256px.png (file redirect)
- File:Source2 icon.png (file redirect)
- Template:Game link
- Template:Point ent
- Template:Sdktools
- Category:GoldSrc mods
- Category:Hammer/es
- Category:Level Design
- Category:Level Design/ru