Half-Life 2: Lost Coast
From Valve Developer Community
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Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source Engine. It also features a new commentary system with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green. Half-Life 2: Lost Coast is available for free to all owners of Half-Life 2.
| Table of contents |
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Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in distance
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Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand
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NPCs
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References
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Demonstration
Since not all graphics cards can process the HDR processing that this level focuses on, there is a short demonstration video available here (http://files.filefront.com/Lost_Coast_demo/;4561000;;/fileinfo.html) that shows the highlights of HDR.

