Example Map Dota PvP Tiled
This article is an orphan, meaning that few or no articles link to it.
You can help by adding links to this article from other relevant articles.
January 2024
You can help by adding links to this article from other relevant articles.
January 2024
Most of the classic Dota PvP map can be closely recreated by using a combination of the Tile Editor and drag-and-drop prefabs. The Tile Editor is used to create terrain, water, trees, plants, and most of the aesthetic details, while prefabs are used for gameplay objects, such as towers, shops, and barracks.
Contents
Tile Editor
Terrain
including ramps, cliffs, paths
Trees
Objects
including shopkeepers, neutral camp visuals, lanterns, banners, plants
Prefabs
Ancient
- done
Barracks
- done
Tower
- done
Exposed fields
- TowerLocation drop-down choices
- Vulnerable On Creep Spawn
- Invulnerability Link Count
- Unit Name
Filler building
- done
Rune
- done
Every entity
- basic_entities?
Radiant player start
- done
Dire player start
- done
Radiant-only entities
- are these just the courier spawners?
Dire-only entities
- are these just the courier spawners?