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There is no single specific elevator entity. Elevators must be constructed from several entities.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Source](/w/images/thumb/1/10/Icon-Source.png/16px-Icon-Source.png)
Developer 1
enabled.Articles
- Two-stop elevators
- Multi-stop elevators
- Advanced elevators — extra features for elevators, such as counterweights and multi-part sliding doors
Entities
func_movelinear
— moves along an axis between two points; mainly useful for two-stop elevatorsfunc_tracktrain
— moves between several points (see Trains); the easiest entity for multi-stop elevatorsfunc_door
— moves between two positions and can't stop mid-way; only useful for two-stop elevatorsfunc_elevator
andinfo_elevator_floor
—needed to establish necessary navigation mesh flow.
Notes
- Doors can be attached to an elevator by parenting them to the elevator.
- Some logic entities may be required, especially for multi-stop elevators.
See also
External links
- Creating a Working Elevator Tutorial: Adding Sounds (Archived version retrieved on 24 April, 2008)
- Creating a Working Elevator Tutorial: Adding Doors (Archived version retrieved on 24 April, 2008)
- Creating a Working Elevator Tutorial: The Basics (Archived version retrieved on 24 April, 2008)
- HL2 4-floor Elevator Tutorial (sdknuts) (Archived version retrieved on 26 April 2009)
- [TUTORIAL] The Elevator Trifecta (TF2Maps.net)
- +2 stop elevator (VERC) (Archived version retrieved on 24 April, 2008)