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comp_trigger_p2_goo
![English (en) English (en)](/w/images/thumb/3/37/Flag-en.png/16px-Flag-en.png)
![Icon-translate.png](/w/images/thumb/b/b1/Icon-translate.png/12px-Icon-translate.png)
... ![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
![Icon-Important.png](/w/images/thumb/5/5c/Icon-Important.png/10px-Icon-Important.png)
comp_trigger_p2_goo
is a internal point entity available in Portal 2: Community Edition. It is a trigger that bundles together the typical functions of normal Portal 2 goo, such as killing the player, removing physics objects, and loading a desired save.
Contents
Keyvalues
- Enable Fade
(enablefade)
<integer> - Use a player_loadsaved to fade out the view as the player falls/drowns. Otherwise, just kill the player with a trigger_hurt.
- Fade Color - Preset
(fadepreset)
<color255> - Use a preset color for the fade.
- Fade Color - Custom
(fadecolor)
<color255> - Specify your own fade color instead.
- Fade Time
(fadetime)
<integer> - The number of seconds the fade takes to fully occur.
- Physics Offset
(phys_offset)
<integer> - The distance below the hurt trigger to place the dissolving trigger. This ensures objects are hidden by the goo/fog before being destroyed.
- Failsafe delay
(failsafe_delay)
<integer> - Delay after which non-cube entities will be killed
- Physics Filter
(dissolve_filter)
<targetname> - Set to filter entity to prevent certain entities from dissolving.
BaseTrigger:
- Filter Name
(filtername)
<filter> - A filter entity to test potential activators against.
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Flags
BaseTrigger:
- [
4
] : func_pushable
- [
8
] : Physics Objects
- [
16
] : Only player ally NPCs
- [
32
] : Only clients in vehicles
- [
64
] : Everything (not including physics debris)
- [
512
] : Only clients *not* in vehicles
- [
1024
] : Physics debris
- [
2048
] : Only NPCs in vehicles (respects player ally flag)
Inputs
BaseTrigger:
Toggle
- Toggles this trigger between enabled and disabled states.
Enable
- Enable trigger
Disable
- Disable trigger
TouchTest
(in all games since)
- Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch
(in all games since) !FGD
- Behave as if the
!caller
entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch
(in all games since) !FGD
- Behave as if !caller had just exited the trigger volume.
StrataEngine:
Touch
(only inStrata Source games)
- Behaves as if
!caller
has touched the trigger volume
Outputs
BaseTrigger:
OnStartTouch
- Fired when a valid entity starts touching this trigger.
!activator
is whatever touches the trigger.
OnStartTouchAll
- Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only
OnStartTouch
will fire.
OnEndTouch
- Fired when a valid entity stops touching this trigger.
![Warning.png](/w/images/thumb/c/cb/Warning.png/10px-Warning.png)
OnEndTouchAll
- Fired when all valid entities stop touching this trigger.
OnTouching
(in all games since)
- Fired if something is currently touching this trigger when
TouchTest
is fired.
OnNotTouching
(in all games since)
- Fired if nothing is currently touching this trigger when
TouchTest
is fired.