game_end
class hierarchy |
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CGameEnd defined in maprules.cpp
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game_end
is a point entity available in all Source games. It ends a multiplayer game. It does not work in single-player games. The Valve single-player maps end the game with a point_clientcommand passing startupmenu force
to the console.
Note:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
Bug:In Black Mesa this entity is broken. The only what it does - show score board (that you are able to hide with TAB) and disable return from weapon recoil. Map doesn't change/restart, players still available to play and kill each other. Use game_round_win instead.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Master (obsolete)
(master)
<string> - Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
EndGame
- End the multiplayer game.