game_end

From Valve Developer Community

Jump to: navigation, search

This is a point entity available in all Source games.


Contents

Entity Description

An entity that ends a multiplayer game. Does not work in single-player games.
  • The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.


In code it is represented by class CGameEnd, defined in maprules.cpp.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • master
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • EndGame
End the multiplayer game.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
Personal tools