game_end
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that ends a multiplayer game. Does not work in single-player games.- The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
In code it is represented by class CGameEnd, defined in maprules.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- master
- <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- EndGame
- End the multiplayer game.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.

