Game end

From Valve Developer Community

This point-based entity is available in all Source games.


Table of contents

Entity Description

An entity that ends a multiplayer game. Does not work in single-player games.
  • The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.



In code it is represented by class CGameEnd (http://doxygen.page.needed/class_c_game_end.html), defined in maprules.cpp (http://doxygen.page.needed/maprules_8cpp-source.html).

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [New with Orange Box]
<integer readonly> This id is used for debugging purposes in Hammer.
  • master
<string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • EndGame
End the multiplayer game.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator