Game end
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity Description
An entity that ends a multiplayer game. Does not work in single-player games.- The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
In code it is represented by class CGameEnd (http://doxygen.page.needed/class_c_game_end.html), defined in maprules.cpp (http://doxygen.page.needed/maprules_8cpp-source.html).
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [New with Orange Box]
- <integer readonly> This id is used for debugging purposes in Hammer.
- master
- <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- EndGame
- End the multiplayer game.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator

