func_respawnroomvisualizer
Class hierarchy |
---|
CFuncRespawnRoomVisualizer |
func_respawnroom.cpp
|
func_respawnroomvisualizer
is a brush entity available in Team Fortress 2.
A visual blockade or a wall that prevents players of the opposite team from entering your team's spawn room. The traditional material disappears as the player gets farther away, and fades in as the player gets closer to the entrance of the room. This entity does not block weapon fire, be it hitscan or projectiles.
In the special case when a team_control_point
does not have an owner (is gray), the func_respawnroomvisualizer
will be visible, but not solid, to either team. Map developers need to use alternatives to keep players out of these spawnrooms (e.g., one-way doors or func_brush
es that can be killed when the team_control_point
is captured).
Like filter_activator_tfteam
, this entity will let the winning team pass during the humiliation period.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
- Input Filter
(InputFilter)
<choices> - Used to specify which inputs this entity will accept.
- 0 : Allow all inputs
- 8 : Ignore Touch/Untouch
- 16 : Ignore Use
- 32 : Ignore All
- Associated Respawn Room
(respawnroomname)
<targetname> - The
func_respawnroom
that this entity is visualizing. This entity will have its team matched to that of thefunc_respawnroom
and will have it updated if thefunc_respawnroom
ever changes team. - Solid to Enemies
(solid_to_enemies)
<boolean> - Determines if this area is solid to enemy players.
- Solidity
(solidity)
<choices> - Used to control the solidity/collision of these brushes.
- 0 : Toggle
- 1 : Never Solid
- 2 : Always Solid
Flags
- Ignore player +USE : [
2
]
Inputs
SetSolid
<boolean>- Set whether this area is solid to enemy players or not. 0 = No, 1 = Yes
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
See Also
func_respawnroom
func_forcefield
func_teamblocker
andfunc_team_wall
—analogous Day of Defeat: Source entities