func_team_wall

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Class hierarchy
CFuncTeamWall
CBaseEntity
dod/dod_gamerules.cpp
Recycle-warning.png
This is a preserved entity in Day of Defeat: SourceTeam Fortress 2
If the game has round restart mechanics this entity may not behave as expected.

func_team_wall is a brush entity available in Day of Defeat: Source Day of Defeat: Source. It is also designed to be usable as a point entity, although FGD syntax prohibits this.

It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn. It is always invisible, and should be textured with a SURF_NODRAW material (it cannot be made visible with showtriggers or r_drawclipbrushes; showblockerwalls only shows a bbox wireframe).

Unlike func_teamblocker, it is able to be loaded via an ENT file, cannot have its team value changed without AddOutput, and is preserved between rounds.

Key Values

Name (targetname) <string> [ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Team to block (blockteam) <integer choices>
The team that will be blocked by the wall.
Value Description
0 Neither
2 Allies
3 Axis
Show warning (warn) <boolean> !FGD
Show warning ("You cannot go this way.") when touching this entity as the enemy team.
mins (mins) <vector3> !FGD
The uppermost and northernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file.
maxs (maxs) <vector3> !FGD
The bottommost and southernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file.
Tip.pngTip:To use the mins and maxs KVs from Hammer Hammer, texture the entity with 🖿tools/toolsorigin.vmt. This will remove the brush and assign the origin KV to the center of the brush, saving brushsides; it will still use a bmodel, however. Alternatively, create an alias in the FGD, and use TeamSpen's Hammer Addons comp_kv_setter or BSPEntSpy BSPEntSpy to change the classname to func_team_wall.

See also