WorldVertexTransition
From Valve Developer Community
Application with and without
$blendmodulatetexture.WorldVertexTransition is the shader used to blend the vertices of a displacement surface between two different materials. It handles two at once by using a mirrored set of parameters with "2" in their name.
The pattern of the blend is defined by Hammer's alpha painting tool. The blend is normally a linear gradient, but it can also be "stamped" by a texture specified with $blendmodulatetexture. This command makes the material look considerably better for very little cost - use it often!
Example
WorldVertexTransition
{
$basetexture nature/dirtfloor006a
$surfaceprop dirt
$basetexture2 nature/rockfloor005a
$surfaceprop2 rock
%tooltexture nature/blendrockgrass004a_tooltexture
}
- Just about all visual effects can be selectively applied to one sub-material or the other. See the relevant articles for more details.
- The Hammer material browser won't be able to display a preview of the material unless it's given a
%tooltexture.
Supported effects
-
$blendmodulatetexture -
To do: $seamless_scale? -
$bumpmapand$ssbump -
$detail(whole material only) -
$envmap -
To do: $outline? -
$translucentand$alpha(whole material only)
