WorldTwoTextureBlend
From Valve Developer Community
A partially transparent detail texture is blended on top of the base texture, according to the alpha channel of the detail texture.
Note: Do not confuse this shader with the WorldVertexTransition shader used for displacement surfaces.[edit]
Basic VMT Syntax
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WorldTwoTextureBlend ?
[edit]
Additional Parameters
- $basetexture <texture>
- $detail <texture>
- $detailscale <float>
- $surfaceprop <type>
