Weapon portalgun
From Valve Developer Community
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Entity description
This entity places a portal gun in a map that can be picked up and used as a weapon. It's used to open one or two portals in the game.
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Availability
This point entity is exclusive to Portal.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- fademindist [Episode One Update]
- <float> Distance at which the prop starts to fade (<0 = use fademaxdist). If 'Screen Space Fade' is selected, this represents the number of pixels wide covered by the prop when it starts to fade.
- fademaxdist [Episode One Update]
- <float> Maximum distance at which the prop is visible (0 = don't fade out). If 'Screen Space Fade' is selected, this represents the *minimum* number of pixels wide covered by the prop when it fades.
- fadescale [Episode One Update]
- <float> If you specify a fade in the worldspawn, or if the engine is running under dx7, then the engine will forcibly fade out props even if fademindist/fademaxdist isn't specified. This scale factor gives you some control over the fade. Using 0 here turns off the forcible fades.
- CanFirePortal1
- <boolean> Can this portalgun create blue portals?
- CanFirePortal2
- <boolean> Can this portalgun create orange portals?
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Flags
- 1 : Start Constrained
- Prevents the model from moving.
- 2 : Deny player pickup (reserve for NPC) [Episode One Update]
- 4 : Not puntable by Gravity Gun [Episode One Update]
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- ChargePortal1
- Does charge up effect for mounted portalgun.
- ChargePortal2
- Does charge up effect for mounted portalgun.
- FirePortal1
- Projects portal 1 (blue) onto a wall in the facing direction of the gun.
- FirePortal2
- Projects portal 2 (orange) onto a wall in the facing direction of the gun.
- FirePortalDirection1
- <angle> Fires portal 1 (blue) in the specified direction.
- FirePortalDirection2
- <angle> Fires portal 2 (orange) in the specified direction.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnPlayerUse
- Fires when the player +uses this weapon.
- !activator = player
- OnPlayerPickup
- Fires when a player picks up this weapon.
- !activator = player
- OnNPCPickup
- Fires when an NPC picks up this weapon.
- !activator = NPC
- OnFiredPortal1
- Fires when the first (blue) portal is fired.
- OnFiredPortal2
- Fires when the second (orange) portal is fired.
