User:Brandished/Sandbox 5

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light

This creates an omnidirectional light source, useful for adding additional light to a room. This is not commonly used as a primary light source, despite what it's name might seem to imply.



light_spot

This creates a cone based light source in game. This is the most commonly used lighting entity.



light_environment

This entity causes all tools/skybox textures to emit light from the angle specified inside the property settings. This is primarily used for outdoor sky lighting. Only one light_environment should be used inside a level.



env_sun

This does not emit light itself, but is used to create the appearance of a sun or moon in an outdoor environment.



point_spotlight

Used for creating a halo and cone shaped "light beam" effect that is usually found on spotlights.



env_sprite

Used to create a ball shaped "glow" or halo effect around light sources.



func_dustmotes

Used for creating the appearance of dust particles floating inside a lighted area.



env_flare

Creates a flickering light source similar in appearance to a road flare.



env_fire

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env_embers

Creates the floating fire embers particle effect. The image on the right was created using a weak light entity just below an env_fire.


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