TextureScroll

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Put this code into your VMT. You can switch $baseTextureTransform with $bumpTransform

LightmappedGeneric
{
	Proxies
	{
		TextureScroll
		{
			texturescrollvar $baseTextureTransform
			texturescrollrate 1.0
			texturescrollangle 0.00
		}
	}
}


Apparently it makes things scroll.

Check out Creating a Waterfall Material for an example.

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