env_texturetoggle
From Valve Developer Community
This point entity is available in all Source games.
Contents |
Entity Description
An entity that allows you to change the textures on other brush-built entities.
Keyvalues
- The name that other entities refer to this entity by.
- hammerid <integer> (New with Orange Box)
- Read-only ID used for debugging purposes in Hammer.
- target
- <target_destination> Target Brush(es).
Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- IncrementTextureIndex
- Increments target brush's current texture frame by one.
- SetTextureIndex <integer>
- Sets target brush's texture frame to the specified index.
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnKilled (New with Left 4 Dead)
- Fired when the entity is killed and removed from the game.
