Env texturetoggle

From Valve Developer Community

This point-based entity is available in all Source games.

Table of contents

Entity Description

An entity that allows you to change the textures on other brush-built entities.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • target
<target_destination> Target Brush(es).

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • IncrementTextureIndex
Increments target brush's current texture frame by one.
  • SetTextureIndex <integer>
Sets target brush's texture frame to the specified index.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator