Water lod control
From Valve Developer Community
This point-based entity is available in all Source games.
| Table of contents |
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Entity description
An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.- The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
- See also Adding Water
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- cheapwaterstartdistance
- <float> This is the distance (inches) from the camera that water will start transitioning to cheap water.
- cheapwaterenddistance
- <float> This is the distance (inches) from the camera that water will finish transitioning to cheap water.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetCheapWaterStartDistance <float>
- Set the distance that water starts transitioning to cheap water.
- SetCheapWaterEndDistance <float>
- Set the distance that water finishes transitioning to cheap water.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator

