Info camera link
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity description
An entity that can use point_cameras to render images for materials used by entities. To author the material, use the special identifier_rt_Camera for the $baseTexture (or whatever texture you want, like envmap, etc.) in the .vmt then connect the 'target' field to the entity which uses that material, and the 'PointCamera' field to the point_camera you want to have appear on that entity's material.
- See also func_monitor - An alternative entity devoted to displaying the contents of a point_camera.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- target
- <target_destination> Entity Whose Material Uses _rt_camera
- PointCamera
- <target_destination> The name of a point_camera entity in the map that the material should be rendered from.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetCamera <target_destination>
- Set the camera to use. The parameter should be the name of a point_camera entity in the map.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator

