Npc turret floor
From Valve Developer Community
| Table of contents |
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Entity Description
A three-legged turret, equipped with a weaker variant of an AR2.
It is unstable and falls over easily, but cannot be destroyed. It scans a 90 degree area, and will lock on to a target and fire at said target until it is out of range or can't be seen.
If placed in a squad, it might share enemies with its squad.
- See also : npc_turret_ceiling, npc_turret_ground, npc_combine_camera
Note: Some keyvalues, flags, inputs, or outputs might not affect an NPC based on the functionality and coding of the NPC.[edit]
Keyvalues
- SkinNumber <integer>
- Which skin to use for this turret. Set to 0 to select randomly.
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
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Flags
- 32 : Autostart
- 64 : Start Inactive
- 128 : Fast Retire
- 256 : Out of Ammo [Episode One Update]
- 512 : Citizen modified (Friendly) [Episode One Update]
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Toggle
- Toggle - If open, close. If closed, open.
- Enable
- Enable the turret.
- Disable
- Disable the turret.
- DepleteAmmo
- Depletes all the ammo from a turret, causing it to dry-fire.
- RestoreAmmo
- Restores ammo to a turret, allowing it to fire live rounds again.
- SelfDestruct
- Causes the turret to warn and then explode.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnDeploy
- Turret is becoming active and dangerous.
- OnRetire
- Turret is becoming inactive and harmless.
- OnTipped
- Turret has been tipped over and is inactive.
- OnPhysGunPickup
- Picked up with physgun.
- OnPhysGunDrop
- Released by physgun.
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