Npc turret ceiling

From Valve Developer Community

Table of contents

Entity Description

Ceiling Turret
Ceiling Turret

A Combine turret attached to the ceiling.

Rarely used in Half-Life 2 (if at all), in favor of its cousin npc_combine_camera. See also its siblings: npc_turret_ground and npc_turret_floor.

Warning.png Warning: This turret is really strong, and when it dies, the sound stays.
Image:note.png Note: Some keyvalues, flags, inputs, or outputs might not affect an NPC based on the functionality and coding of the NPC.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • model
<studio> World Model (Maximum string length: 128)
  • skin
<integer> Some models have multiple versions of their textures called skins. Set this to a number other than 0 to use that skin instead of the default.
  • disableshadows
<boolean> Used to disable dynamic shadow casting from this entity.

Flags

  • 1 : Wait Till Seen
  • 2 : Gag
No IDLE sounds until angry
  • 4 : Fall to ground
Unchecked means *teleport* to ground
  • 8 : Drop Healthkit
  • 16 : Efficient - Don't acquire enemies or avoid obstacles
  • 32 : Autostart
  • 64 : Start Inactive
  • 128 : Fast Retire
  • 256 : Out of Ammo [Episode One Update]
  • 512 : Fade Corpse
  • 1024 : Think outside PVS
  • 2048 : Template NPC
Will not spawn, used by npc_template_maker but not point_template
  • 4096 : Do Alternate collision for this NPC (player avoidance)
  • 8192 : Don't drop weapons
  • 16384 : Ignore player push [Episode One Update]
Don't give way to player

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Skin <integer>
Changes the model skin to the specified number.
  • SetBodyGroup <integer>
Set this prop's body group (from 0 - n). Changes the model body to the specified number.
  • DisableShadow
Turn shadow off.
  • EnableShadow
Turn shadow on.
  • AlternativeSorting <bool> [Episode One Update]
Used to attempt to fix sorting problems when rendering. True activates, false deactivates

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnIgnite
Fired when this object catches fire.
  • OnDeploy
Turret is becoming active and dangerous.
  • OnRetire
Turret is becoming inactive and harmless.





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