Logic measure movement
From Valve Developer Community
This point-based entity is available in all Source games.
| Table of contents |
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Entity Description
An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.
Warning: Does not properly update collision physics on the object being moved. [edit]
Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [New with Orange Box]
- <integer readonly> This id is used for debugging purposes in Hammer.
- MeasureTarget
- <target_destination> Entity whose movement you want to measure.
- MeasureReference
- <target_destination> The movement of Entity to Measure will be measured relative to this entity.
- Target
- <target_destination> This entity will be moved to mimic the motions of Entity to Measure.
- TargetReference
- <target_destination> The Entity to Move will move relative to this entity.
- TargetScale
- <float> A scale to divide the measured movements by, before applying those movements to the Entity to Move.
- MeasureType
- <choices> What to measure.
Literal Value Description 0 Position (origin) 1 Eye position (angles)
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetMeasureTarget <target_destination>
- Set the Entity to Measure, whose movement should be measured.
- SetMeasureReference <target_destination>
- Set the Measure Reference entity.
- Target <target_destination>
- Set the Entity to Move, which will be moved to mimic the measured entity.
- SetTargetReference <target_destination>
- Set the Movement Reference entity.
- SetTargetScale <float>
- Set the scale to divide the measured movements by.
- Enable
- Enable the logic_measure_movement.
- Disable
- Disable the logic_measure_movement.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator

