Logic branch listener
From Valve Developer Community
This Point-based Entity is available in all Source Games using the Episode 1 Engine.
| Table of contents |
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Entity Description
Contains a list of logic_branch entities and fires outputs when the state of any of the logic_branches changes.
This entity is used to fire an event when a set of conditions are all satisfied.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [New with Orange Box]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Branch01-16
- <target_destination> The name of one or more logic_branches (wildcards allowed).
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Test
- Tests the state of all the logic_branches in the list and fires the appropriate output.
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Outputs
- OnAllTrue
- Fired when all the logic_branches in the list become true.
- OnAllFalse
- Fired when all the logic_branches in the list become false.
- OnMixed
- Fired when one of the logic_branches in the list changes, but some are true and some are false.
