Logic branch
From Valve Developer Community
This point-based entity is available in all Source games.
| Table of contents |
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Entity Description
Tests a boolean value and fires an output based on whether the value is true (one) or false (zero). Use this entity to branch between two potential sets of events.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [New with Orange Box]
- <integer readonly> This id is used for debugging purposes in Hammer.
- initialvalue
- <boolean>
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetValue <boolean>
- Set the boolean value without performing the comparison. Use this to hold a value for a future test.
- SetValueTest <boolean>
- Set the boolean value and test it, firing OnTrue or OnFalse based on the new value.
- Toggle
- Toggle the boolean value between true and false.
- ToggleTest
- Toggle the boolean value and tests it, firing OnTrue or OnFalse based on the new value.
- Test
- Test the input value and fire OnTrue or OnFalse based on the value.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnTrue <boolean>
- Fired when the input value is true (nonzero).
- !activator = activator
- OnFalse <boolean>
- Fired when the input value is false (zero).
- !activator = activator


