item_ammo_crate
From Valve Developer Community
Contents |
Entity Description
This large crate contains an unlimited supply of a certain type of ammo (specified by AmmoType). The player can open it as many times as he'd like, by pressing his +use key, and max out this type of ammo.
Keyvalues
-
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
-
Angles:
- Pitch Yaw Roll (Y Z X)
<angle> - This entity's angular orientation in the world.
- AmmoType
- <choices>
Literal Value Ammunition Functions 0 item_ammo_pistol No 1 item_ammo_smg1 Yes 2 item_ammo_ar2 Yes 3 item_rpg_round Yes 4 item_box_buckshot No 5 weapon_frag Yes 6 item_ammo_357 No 7 item_ammo_crossbow No 8 item_ammo_ar2_altfire Yes
Warning:Some crate models are missing, so only about half of these settings will work. If the game can't find the model for the AmmoType, the model will instead be replaced by a glowing red model saying "ERROR", and the crate will not work.
Inputs
-
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
-
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
- OnUsed
- Fires when +used by the player. (activator is the player)
See also
Crates for basic crates
