item_ammo_crate

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Class hierarchy
CItem_AmmoCrate
CBaseAnimating
CBaseEntity
item_ammo.cpp
Item ammo crate.png

item_ammo_crate is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch. This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type.

PlacementTip.gifPlacement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.


Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Ammo Type (AmmoType) <choices>
Decides which ammo will be inside the crate.
Literal Value Ammunition Half-Life 2 Episode 1 Episode 2
0 item_ammo_pistol Unavailable Unavailable Available
1 item_ammo_smg1 Available Available Available
2 item_ammo_ar2 Available Available Available
3 item_rpg_round Available Available Available
4 item_box_buckshot Unavailable Unavailable Available
5 weapon_frag Available Available Available
6 item_ammo_357 Unavailable Unavailable Unavailable
7 item_ammo_crossbow Unavailable Unavailable Unavailable
8 item_ammo_ar2_altfire Available Available Available
9 item_ammo_smg1_grenade Unavailable Unavailable Available
Warning.pngWarning:Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.

Outputs

OnUsed
Fires when +used by the player.

See also