Item ammo crate
From Valve Developer Community
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Entity Description
This large crate contains an unlimited supply of a certain type of ammo (specified by AmmoType). The player can open it as many times as he'd like, by pressing his +use key, and max out this type of ammo.
Placement Tip: This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.[edit]
Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- AmmoType
- <choices>
Literal Value Ammunition Functions 0 item_ammo_pistol No 1 item_ammo_smg1 Yes 2 item_ammo_ar2 Yes 3 item_rpg_round Yes 4 item_box_buckshot No 5 weapon_frag Yes 6 item_ammo_357 No 7 item_ammo_crossbow No 8 item_ammo_ar2_altfire Yes
Warning: Some crate models are missing, so only about half of these settings will work. If the game can't find the model for the AmmoType, the model will instead be replaced by a glowing red model saying "ERROR", and the crate will not work.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnUsed
- Fires when +used by the player.
- !activator = player
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See also
Crates for basic crates
