Env entity igniter
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity Description
An entity that catches a target entity on fire. If the entity is an animating model, it will have sprite flames attached to its skeleton. Otherwise the entity will emit particle flame puffs.
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Availability
This point-based entity is available in: all Source games.
In code it is represented by class CEntityFlame (http://localhost/class_c_entity_flame.html), defined in EntityFlame.cpp (http://localhost/_entity_flame_8cpp-source.html).
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- target
- <target_destination> Name of the entity to catch on fire.
- lifetime
- <float> Duration of flames.
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Ignite
- Ignite the target entity.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
