env_entity_igniter
From Valve Developer Community
This is a point entity available in all Source games.
Contents |
Entity Description
An entity that catches a target entity on fire. If the entity is an animating model, it will have sprite flames attached to its skeleton. Otherwise the entity will emit particle flame puffs.
Availability
This point-based entity is available in: all Source games. In code it is represented by class CEntityFlame, defined in EntityFlame.cpp.
Keyvalues
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
- target
- <target_destination> Name of the entity to catch on fire.
- lifetime
- <float> Duration of flames.
Inputs
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
- Ignite
- Ignite the target entity.
Outputs
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
