Info ladder dismount:ru
From Valve Developer Community
This point-based entity is available in all Source games.
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Опсание
Эта ентити устанавливает количество точек для лестниц в Half-Life 2 и Half-Life 2: Deathmatch. Когда игрок на лестнице, рядом с info_ladder_dismount, он может нажать клавишу "+USE"(использовать), чтобы слезть с лестницы в данном направлении. Также игрок может слезть с лестницы, пройдясь выше этой ентити
- См. также func_useableladder
In code it is represented by class CInfoLadderDismount (http://doxygen.page.needed/class_c_info_ladder_dismount.html), defined in func_ladder.cpp (http://doxygen.page.needed/func__ladder_8cpp-source.html).
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Keyvalues
- parentname <target_destination>
- Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
- target
- <target_destination> If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.
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Inputs
- SetParent <target_destination>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- SetParentAttachmentMaintainOffset <string> [Episode One Update]
- Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
- Removes this entity from its current movement hierarchy.
