func_useableladder

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This is a point entity available in all Source games. It is a Half-Life 2-style ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.

Note:This entity is non-functional in Counter-Strike: Source, Left4Dead or Team Fortress 2. Use func_ladder instead.

Contents

See also

Keyvalues

Start <vector>
End <vector>
Ladder start/end points.
Start Disabled <bool>
Should the ladder spawn disabled?

Parentname:

Parent <targetname>
Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.

Targetname:

Name <string>
The targetname other entities refer to this entity by.

Flags

  • 1 : Fake Ladder

Inputs

Enable
Disable
Enable/disable the ladder.

Parentname:

SetParent <targetname>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from its current movement hierarchy.

Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.

Outputs

OnPlayerGotOnLadder
Fired whenever a player gets on this ladder. !caller = player
OnPlayerGotOffLadder
Fired whenever a player gets off this ladder. !caller = player

Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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