Func useableladder
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity Description
A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.
- See also info_ladder_dismount - An entity used to specify ladder auto-dismount points.
- See also ladder_simple - A prefab containing a simple ladder setup, Working Ladders - A wiki tutorial on how to construct ladders - and A tutorial bsp and map for constructing ladders (http://twhl.co.za/mapvault_map.php?id=3898)
In code it is represented by class CFuncLadder (http://doxygen.page.needed/class_c_func_ladder.html), defined in func_ladder.cpp (http://doxygen.page.needed/func__ladder_8cpp-source.html).
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- parentname <target_destination>
- Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
- point0
- <vector> Ladder end point.
- point1
- <vector> Ladder end point.
- StartDisabled
- <choices> Start Disabled.
Literal value Description 0 No 1 Yes
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Flags
- 1 : Fake Ladder
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetParent <target_destination>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- SetParentAttachmentMaintainOffset <string> [Episode One Update]
- Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
- Removes this entity from its current movement hierarchy.
- Enable
- Enable this ladder.
- Disable
- Disable this ladder.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnPlayerGotOnLadder
- Fired whenever a player gets on this ladder. !caller = player
- OnPlayerGotOffLadder
- Fired whenever a player gets off this ladder. !caller = player

