func_useableladder
From Valve Developer Community
This is a point entity available in all Source games. It is a Half-Life 2-style ladder. Handles player auto mount/unmount, as well as +use to get onto the ladder.
Contents |
See also
- info_ladder_dismount - An entity used to specify ladder auto-dismount points.
- ladder_simple - A prefab containing a simple ladder setup
- Working Ladders - A wiki tutorial on how to construct ladders
- A tutorial bsp and map for constructing ladders
Keyvalues
- Start
<vector> - End
<vector> - Ladder start/end points.
- Start Disabled
<bool> - Should the ladder spawn disabled?
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Flags
- 1 : Fake Ladder
Inputs
-
Enable -
Disable - Enable/disable the ladder.
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
-
OnPlayerGotOnLadder - Fired whenever a player gets on this ladder. !caller = player
-
OnPlayerGotOffLadder - Fired whenever a player gets off this ladder. !caller = player
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
