info_ladder_dismount
From Valve Developer Community
This is a point entity available in all Source games.
Entity Description
This entity sets the dismount points for ladders in Half-Life 2 and Half-Life 2: Deathmatch. When the player is on a ladder, near an info_ladder_dismount, and facing it, he can press his use key to dismount into the position of the info_ladder_dismount. This entity also allows the player to dismount a ladders endpoints by simply walking in the direction of the info_ladder_dismount.
- See also func_useableladder
In code it is represented by class CInfoLadderDismount, defined in func_ladder.cpp.
Keyvalues
Parentname:
- Parent
<targetname> - Specifies the targetname of this entity's movement parent. Entities with parents move with their parent.
- target
- <target_destination> If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.
Inputs
Parentname:
-
SetParent <targetname> - Move with this entity. See Entity Hierarchy (parenting).
-
SetParentAttachment <string> - Attach to a named attachment on the current parent. The entity will teleport so that the position of its root bone matches that of the attachment.
-
SetParentAttachmentMaintainOffset <string> - As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
-
ClearParent - Removes this entity from its current movement hierarchy.
