Info ladder dismount
From Valve Developer Community
This point-based entity is available in all Source games.
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Entity Description
This entity sets the dismount points for ladders in Half-Life 2 and Half-Life 2: Deathmatch. When the player is on a ladder, near an info_ladder_dismount, and facing it, he can press his use key to dismount into the position of the info_ladder_dismount. This entity also allows the player to dismount a ladders endpoints by simply walking in the direction of the info_ladder_dismount.
- See also func_useableladder
In code it is represented by class CInfoLadderDismount (http://doxygen.page.needed/class_c_info_ladder_dismount.html), defined in func_ladder.cpp (http://doxygen.page.needed/func__ladder_8cpp-source.html).
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Keyvalues
- parentname <target_destination>
- Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
- target
- <target_destination> If multiple ladders are near multiple endpoints, use this to stop them from interfering with each other.
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Inputs
- SetParent <target_destination>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- SetParentAttachmentMaintainOffset <string> [Episode One Update]
- Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
- Removes this entity from its current movement hierarchy.
