INetChannelInfo
INetChannelInfo
is an engine interface that provides information about connected clients. It is available from the moment that a client connects.
There is no way to get the player's name, userid or edict from INetChannelInfo
.
Usage
INetChannelInfo* netinfo = engine->GetPlayerNetInfo(int playerIndex);
Notable members
char* GetName()
- The name of the connection - not of the player. Typically (always?) the user's IP address.
float GetAvgLatency(int flow)
float GetAvgLoss(int flow)
float GetAvgChoke(int flow)
- etc...
- Functions that require a "flow" argument expect
FLOW_OUTGOING
,FLOW_INCOMING
, orMAX_FLOWS
(in + out).