Category:Networking
From Valve Developer Community
Source uses a client-server architecture. The practice of passing information between the two modules is known as Networking.
For a general overview of the Source engine's networking, see the aptly-named Source Multiplayer Networking. For a more theoretical examination of networking as a concept, see Yahn Bernier's paper.
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In short...
- Networked data flows from server to client by way of an entity update, or sometimes a manual Game Event / User Message.
- Data flowing from client to server is transferred with a User Command, or sometimes with
ServerCmd().
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Articles in category "Networking"
There are 19 articles in this category.
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