Category:Networking
From Valve Developer Community
Source uses a client-server architecture. The practice of passing information between the two modules is known as Networking.
For a general overview of the Source engine's networking, see the aptly-named Source Multiplayer Networking. For a more theoretical examination of networking as a concept, see Yahn Bernier's paper.
In short...
- Server to client
- Entity update, for entity state changes (the most common route)
- Game Event or User Message, for fire-and-forget game events
- Temporary Entity, for fire-and-forget world effects
- Client to server
- User Command, for ongoing player input
ServerCmd(), for one-shot player input
This page is also available in: French (français)
Pages in category "Networking"
The following 22 pages are in this category, out of 22 total.
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