Func rotating
From Valve Developer Community
This Brush-based Entity is available in all Source Games.
| Table of contents |
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Entity Description
A rotating brush entity.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- parentname <target_destination>
- Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
- origin
- <origin> The position of this entity's center in the world. Rotating entities rotate around their origin.
- Pitch Yaw Roll (Y Z X)
- This entity's angular orientation in the world (also used for angular effect entities).
- renderfx
- <choices>
Literal Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade) 17 Scale up 22 Spotlight FX 23 Cull By Distance (TEST) 24 Fade Wider Pulse
- rendermode
- <choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
Literal Value Render Mode Description (Click for more info.) 0 Normal Default rendering. 1 Color Obsolete. 2 Texture Plain opacity. 3 Glow No Z buffer checks. Fixed size on screen. 4 Solid / Alphatest Obsolete. (Use alphatest capabilities in materials instead.) 5 Additive Obsolete. Add this entity's color to what's behind it. 7 Additive Fractional Frame Obsolete? Blend between animation frames. 8 Alpha Add (Not in FGD.) Add alpha. 9 World Space Glow No Z buffer checks. Fixed size in world (as opposed to on screen). 10 Dont Render / None Don't render.
- renderamt
- <integer> FX Amount (0 - 255) - How opaque the entity will be rendered. (
0is fully transparent, while255is fully opaque). Will not work if the rendermode keyvalue is set to Normal or Dont Render.
- rendercolor
- <color255> FX Color - What color the entity will be rendered in (to the degree of the opacity set with renderamt).
- disablereceiveshadows <boolean>
- disableshadows <boolean>
- maxspeed <integer>
- The maximum rotation speed of the brushes, in degrees per second.
- fanfriction <integer>
- The amount of rotational friction. Value must be between 0 and 100 %.
- message <sound>
- Sound to play while rotating.
- volume <integer>
- The volume of the rotation sound. 0–10, where 10 is loudest.
- _minlight <string>
- The minimum level of ambient light that hits this brush.
- dmg <integer>
- Damage done to any entity that blocks the rotation, per frame.
- solidbsp <boolean>
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Flags
- 1 : Start ON
- 2 : Reverse Direction
- 4 : X Axis
- 8 : Y Axis
- 16: Acc/Dcc
- 32: Fan Pain
- 64: Not Solid
- 128: Small Sound Radius
- 256: Medium Sound Radius
- 512: Large Sound Radius
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- SetParent <target_destination>
- Changes the entity's parent in the movement hierarchy.
- SetParentAttachment <string>
- Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
- SetParentAttachmentMaintainOffset <string> [Episode One Update]
- Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
- Removes this entity from its current movement hierarchy.
- DisableShadow
- Turn shadow off.
- EnableShadow
- Turn shadow on.
- SetSpeed <integer>
- Set the speed as a ratio of the specified Max Rotation Speed, where 0 is stopped and 1 is maxspeed.
- Start
- Start the rotator rotating.
- Stop
- Stop the rotator from rotating.
- StopAtStartPos
- Stop the rotator from rotating when it gets around to the start position again (on its rotation axis).
- StartForward
- Start the rotator rotating forward.
- StartBackward
- Start the rotator rotating backward.
- Toggle
- Toggle the rotator between rotating and not rotating.
- Reverse
- Reverse the direction of rotation of the rotator.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
