Func rotating

From Valve Developer Community

This Brush-based Entity is available in all Source Games.

Table of contents

Entity Description

A rotating brush entity.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
Specifies the targetname of this entity's Parent in a movement hierarchy. Child entities move with their Parent.
  • origin
<origin> The position of this entity's center in the world. Rotating entities rotate around their origin.
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • renderfx
<choices>
Literal Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
17 Scale up
22 Spotlight FX
23 Cull By Distance (TEST)
24 Fade Wider Pulse
  • rendermode
<choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
Literal Value Render Mode Description (Click for more info.)
0 Normal Default rendering.
1 Color Obsolete.
2 Texture Plain opacity.
3 Glow No Z buffer checks. Fixed size on screen.
4 Solid / Alphatest Obsolete. (Use alphatest capabilities in materials instead.)
5 Additive Obsolete. Add this entity's color to what's behind it.
7 Additive Fractional Frame Obsolete? Blend between animation frames.
8 Alpha Add (Not in FGD.) Add alpha.
9 World Space Glow No Z buffer checks. Fixed size in world (as opposed to on screen).
10 Dont Render / None Don't render.
  • renderamt
<integer> FX Amount (0 - 255) - How opaque the entity will be rendered. (0 is fully transparent, while 255 is fully opaque). Will not work if the rendermode keyvalue is set to Normal or Dont Render.
  • rendercolor
<color255> FX Color - What color the entity will be rendered in (to the degree of the opacity set with renderamt).
  • disablereceiveshadows <boolean>
  • disableshadows <boolean>
  • maxspeed <integer>
The maximum rotation speed of the brushes, in degrees per second.
  • fanfriction <integer>
The amount of rotational friction. Value must be between 0 and 100 %.
  • message <sound>
Sound to play while rotating.
  • volume <integer>
The volume of the rotation sound. 0–10, where 10 is loudest.
  • _minlight <string>
The minimum level of ambient light that hits this brush.
  • dmg <integer>
Damage done to any entity that blocks the rotation, per frame.

Flags

  • 1 : Start ON
  • 2 : Reverse Direction
  • 4 : X Axis
  • 8 : Y Axis
  • 16: Acc/Dcc
  • 32: Fan Pain
  • 64: Not Solid
  • 128: Small Sound Radius
  • 256: Medium Sound Radius
  • 512: Large Sound Radius

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
Changes the entity's parent in the movement hierarchy.
Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. The entity will maintain it's position relative to the Parent's Origin and Angles at the time it is attached.
Removes this entity from its current movement hierarchy.
  • DisableShadow
Turn shadow off.
  • EnableShadow
Turn shadow on.
  • SetSpeed <integer>
Set the speed as a ratio of the specified Max Rotation Speed, where 0 is stopped and 1 is maxspeed.
  • Start
Start the rotator rotating.
  • Stop
Stop the rotator from rotating.
  • StopAtStartPos
Stop the rotator from rotating when it gets around to the start position again (on its rotation axis).
  • StartForward
Start the rotator rotating forward.
  • StartBackward
Start the rotator rotating backward.
  • Toggle
Toggle the rotator between rotating and not rotating.
  • Reverse
Reverse the direction of rotation of the rotator.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator