Func portal detector

From Valve Developer Community

Table of contents

Entity Description

A region that fires an output if a portal is placed in it.

Availability

This brush-based entity is exclusive to Portal.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • StartDisabled
<boolean>

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • Enable
Enable this entity.
  • Disable
Disable this entity.
  • Toggle
Toggle this entity.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnStartTouchPortal1
Fired when portal 1 (blue) is placed intersecting the portal detector.
  • OnStartTouchPortal2
Fired when portal 2 (orange) is placed intersecting the portal detector.
  • OnStartTouchLinkedPortal
Fired when linked portal is placed intersecting the portal detector.
  • OnStartTouchBothLinkedPortals
Fired when both of a pair of portals is placed intersecting the portal detector.