func_portal_detector

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Contents

Entity Description

A region that fires an output if a portal is placed in it.

Availability

This brush-based entity is exclusive to Portal.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • EnableDisable:

Start Disabled <bool>
Stay dormant until activated (probably with the Enable input).

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • EnableDisable:

Enable
Disable
Enable/disable this entity from performing its task. It might also disappear from view.
  • Toggle
Toggle this entity.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OnStartTouchPortal1
Fired when portal 1 (blue) is placed intersecting the portal detector.
  • OnStartTouchPortal2
Fired when portal 2 (orange) is placed intersecting the portal detector.
  • OnStartTouchLinkedPortal
Fired when linked portal is placed intersecting the portal detector.
  • OnStartTouchBothLinkedPortals
Fired when both of a pair of portals is placed intersecting the portal detector.
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