Func portal detector
From Valve Developer Community
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Entity Description
A region that fires an output if a portal is placed in it.
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Availability
This brush-based entity is exclusive to Portal.
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Keyvalues
- targetname <target_source>
- Defines the name that other entities refer to this entity by.
- hammerid [Episode Two Update]
- <integer readonly> This id is used for debugging purposes in Hammer.
- StartDisabled
- <boolean>
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Inputs
- Kill
- Removes this entity from the world.
- Removes this entity and all its children from the world.
- AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Enable
- Enable this entity.
- Disable
- Disable this entity.
- Toggle
- Toggle this entity.
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Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnStartTouchPortal1
- Fired when portal 1 (blue) is placed intersecting the portal detector.
- OnStartTouchPortal2
- Fired when portal 2 (orange) is placed intersecting the portal detector.
- OnStartTouchLinkedPortal
- Fired when linked portal is placed intersecting the portal detector.
- OnStartTouchBothLinkedPortals
- Fired when both of a pair of portals is placed intersecting the portal detector.
