filter_combineball_type
From Valve Developer Community
filter_combineball_type is a point entity available in Half-Life 2. It is a filter that tests the origin of prop_combine_ball entities.
Keyvalues
- Ball Type
<choices> - Origin of the ball
- Not Thrown (in combine ball field, etc)
- Thrown/Launched by the Gravity Gun
- Launched by point_combine_ball_launcher
BaseFilter:
- Negated
<bool> - Inverts the filter, making the specified concept fail and all others pass.
Targetname:
- Name <string>
- The targetname other entities refer to this entity by.
Inputs
BaseFilter:
-
TestActivator - Tests the entity that called the input (the !activator) against the filter, and fires either the
OnPassorOnFailoutput.
Warning:Calling this input from the OnEndTouchoutput of a trigger will crash the server if a client disconnects within it!
Targetname:
-
Kill - Removes this entity from the world.
-
KillHierarchy - Removes this entity and all its children from the world.
-
AddOutput <string> - Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value> - Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite> -
FireUser1toFireUser4 - Fire the
OnUseroutputs; see User Inputs and Outputs.
Outputs
BaseFilter:
-
OnPass -
OnFail - Fired if in response to the
TestActivatorinput.
Targetname:
-
OnUser1toOnUser4 - Fired in response to the
FireUserinputs; see User Inputs and Outputs. -
OnKilled(New with Left 4 Dead) - Fired when the entity is killed and removed from the game.
