Filter combineball type

From Valve Developer Community

Table of contents

Entity Description

Filter for combine balls

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • Negated
<boolean> If set, the resulting filter will be negated.
  • balltype
<choices> Ball type
Literal Value Description
0 Not Thrown (in combine ball field, etc)
1 Held by Player
2 Thrown/Launched by the player's physcannon
3 Launched by point_combine_ball_launcher

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • TestActivator
Test the activator against the filter and fires OnPass or OnFail output.

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnPass
Fired in response to TestActivator input if the activator passes the filter.
!activator = activator
  • OnFail
Fired in response to TestActivator input if the activator fails to pass the filter.
!activator = activator