env_tonemap_controller_ghost
class hierarchy |
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CEnvTonemapController |
env_tonemap_controller_ghost
is a point entity available in the Left 4 Dead series.
An entity that controls the HDR tonemapping for ghost player. Think of it as a method of controlling the exposure of the player's eyes.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Flags
- [
1
] : Master (Has priority if multiple env_tonemap_controller_ghost(s) exist)
Inputs
SetTonemapScale
<float>- Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
BlendTonemapScale
<string>- Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <target tonemap scale> <blend duration>. For example: '0.5 10' would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
UseDefaultAutoExposure
- Revert to using the default tonemap auto exposure.
SetAutoExposureMin
<float>- Set a custom tonemap auto exposure minimum.
SetAutoExposureMax
<float>- Set a custom tonemap auto exposure maximum.
SetBloomScale
<float>- Set a custom bloom scale.
SetTonemapRate
<float>- Set the rate for autoexposure adjustment.
SetBloomExponent
<float>- Set a custom bloom exponent.
SetBloomSaturation
<float>- Set a custom bloom saturation.
SetTonemapPercentBrightPixels
<float>- Set a target for percentage of pixels above a certain brightness. (default: 1)
SetTonemapPercentTarget
<float>- Set a custom brightness target for SetTonemapPercentBrightPixels. (default: 45)
SetTonemapMinAvgLum
<float>- Sets custom tonemapping param (ask Alex for details; default: 3).