env_tonemap_controller

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env_tonemap_controller is a point entity available in all Source games.

Contents

Entity Description

An entity that controls the HDR tonemapping for the player. Think of it as a method of controlling the exposure of the player's eyes.

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • SetTonemapScale
Set the player's tonemap scale. It should be a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open (2x overbright).
  • BlendTonemapScale <string>
Blend from the player's current tonemap scale to a new one. The parameter syntax is as follows: <target tonemap scale> <blend duration>. For example: 0.5 10 would blend from the current tonemap scale to 0.5 over a period of 10 seconds. Tonemap scale is a value between 0 and 2, where 0 is the eyes fully closed, 1 is use the unchanged autoexposure (default), and 2 is the eye fully wide open.
  • UseDefaultAutoExposure
Revert to using the default tonemap auto exposure.
  • SetAutoExposureMin <float>
Set a custom tonemap auto exposure minimum.
  • SetAutoExposureMax <float>
Set a custom tonemap auto exposure maximum.
  • SetBloomScale <float>
Set a custom bloom scale.
  • SetTonemapRate <float>
Set the rate for autoexposure adjustment.
  • SetTonemapPercentBrightPixels <float>
Added in Left 4 Dead 2.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
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