env_entity_igniter
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env_entity_igniter
is a point entity available in all Source games. It catches a target entity on fire. If the target is an animating model, it will have flame sprites attached to its skeleton. Otherwise the target will emit particle flame puffs.
This entity may also use entityflame
for the classname.
Keyvalues
- Entity to ignite
(target)
<targetname> - Name of the entity to catch on fire.
- Lifetime in seconds
(lifetime)
<float> - Duration of flames.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
Ignite
- Ignite the target entity.