Dod control point

From Valve Developer Community

Table of contents

Entity description

This entity is usually represented visually by a flag (but is not required). In turn, it represents a capturable location within the map.

Keyvalues

Defines the name that other entities refer to this entity by.
  • hammerid [Episode Two Update]
<integer readonly> This id is used for debugging purposes in Hammer.
  • StartDisabled
<boolean>
Pitch Yaw Roll (Y Z X)
This entity's angular orientation in the world (also used for angular effect entities).
  • target
<target_destination>
  • point_name
<string> Control Point Name when referred to
  • point_printname
<string> Flag name displayed when captured, printed on the hud.
  • point_pointvalue
<integer> Time based points value
  • point_points_for_cap
<integer> Points given to capturer
  • point_team_points
<integer> Points given to team
  • point_timedpoints_allies
<integer> Points given to allies as they own this flag over time
  • point_timedpoints_axis
<integer> Points given to axis as they own this flag over time
  • point_default_owner
<choices> Default owner of the control point
Value Description
0 Neither/Neutral
2 Allies
3 Axis
  • point_axis_capsound
<sound> Sound made when axis captures
  • point_allies_capsound
<sound> Sound made when allies captures
  • point_resetsound
<sound> Sound made when point resets
  • point_allies_model
<studio> Model when allies own point
  • point_allies_model_bodygroup
<integer> Allies model bodygroup
  • point_axis_model
<studio> Model when axis own point
  • point_axis_model_bodygroup
<integer> Axis model bodygroup
  • point_reset_model
<studio> Model when point reset
  • point_reset_model_bodygroup
<integer> reset model bodygroup
  • point_group
<string> Group Name
  • point_index
<integer> Point Index - must be unique over the map
  • point_hud_icon_neutral
<material> Hud icon material when noone owns point
  • point_hud_icon_axis
<material> Hud icon material when axis owns point
  • point_hud_icon_allies
<material> Hud icon material when allies owns point
  • point_win_string
<string> String to show when capped

Flags

  • 1 : Hide Control Point on HUD

Inputs

  • Kill
Removes this entity from the world.
Removes this entity and all its children from the world.
  • AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
  • RoundInit
Re initializes the round
  • RoundStart
Restarts the round
  • SetTeam <integer> (from TeamNum class)
Used for the filtering of this entity (0=none 2=allies 3=axis)

Outputs

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator
  • OnAlliesCap
Trigger when the allies cap...
  • OnAxisCap
Trigger when the axis cap...
  • OnCapReset
Trigger on round reset

See also