dod_capture_area

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Contents

Entity Description

Capture Area Brush Entity

Keyvalues

  • Targetname:

Name <string>
The targetname other entities refer to this entity by.
  • EnableDisable:

Start Disabled <bool>
Stay dormant until activated (probably with the Enable input).
  • area_allies_cancap
<boolean> Can Allies Cap?
  • area_axis_cancap
<boolean> Can Axis Cap?
  • area_allies_numcap
<integer> Number of Allies to cap
  • area_axis_numcap
<integer> Number of Axis to cap
  • area_time_to_cap
<integer> Time to cap (sec)
  • area_cap_point
<target_destination> Name of the control point this area is linked to

Inputs

  • Targetname:

Kill
Removes this entity from the world.
KillHierarchy
Removes this entity and all its children from the world.
AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.
  • EnableDisable:

Enable
Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

  • Targetname:

OnUser1 to OnUser4
Fired in response to the FireUser inputs; see User Inputs and Outputs.
OnKilled (New with Left 4 Dead)
Fired when the entity is killed and removed from the game.
  • OnAlliesStartCap
Sent when Allies start capture
  • OnAlliesBreakCap
Sent when Allies break capture
  • OnAlliesEndCap
Sent when Allies end capture
  • OnAxisStartCap
Sent when Axis start capture
  • OnAxisBreakCap
Sent when Axis break capture
  • OnAxisEndCap
Sent when Axis end capture
  • OnStartCap
Sent when either team starts capture
  • OnBreakCap
Sent when either team break capture
  • OnEndCap
Sent when either team end capture
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